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Genisaurus
Former Staff
Posts: 1054

Re: XP off

Post#41 » Mon Nov 16, 2015 1:15 am

It seems like a far better an idea to construct an effective debolstering system, rather than letting people hide in one tier forever. If we ever change the way advancement through the tiers works, this is a more likely choice.

But in either case, it won't happen for a while, so don't get your hopes up.

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Sulorie
Posts: 7461

Re: XP off

Post#42 » Mon Nov 16, 2015 7:09 am

magicthighs wrote:Do you know how much fun it is to play a scenario like Nordenwatch against a team with twink tanks?

None at all.
You mean tanks who actually guard their team mates without doing stupid moves?
Dying is no option.

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magicthighs
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Posts: 717

Re: XP off

Post#43 » Mon Nov 16, 2015 7:26 am

Sulorie wrote:
magicthighs wrote:Do you know how much fun it is to play a scenario like Nordenwatch against a team with twink tanks?

None at all.
You mean tanks who actually guard their team mates without doing stupid moves?
No, I mean tanks that can prevent you from capping a point by just standing there while a healer throws a HoT at them once every 5 minutes.
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Sulorie
Posts: 7461

Re: XP off

Post#44 » Mon Nov 16, 2015 7:40 am

magicthighs wrote:
Sulorie wrote:
magicthighs wrote:Do you know how much fun it is to play a scenario like Nordenwatch against a team with twink tanks?

None at all.
You mean tanks who actually guard their team mates without doing stupid moves?
No, I mean tanks that can prevent you from capping a point by just standing there while a healer throws a HoT at them once every 5 minutes.
Is there some secret stuff only twinks can acquire to make them invincible?

How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
Dying is no option.

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Nishka
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Posts: 1057

Re: XP off

Post#45 » Mon Nov 16, 2015 7:50 am

Sulorie wrote:
Sulorie wrote:
magicthighs wrote:Do you know how much fun it is to play a scenario like Nordenwatch
You mean tanks who actually guard their team mates without doing stupid moves?
No, I mean tanks that can prevent you from capping a point by just standing there while a healer throws a HoT at them once every 5 minutes.
Is there some secret stuff only twinks can acquire to make them invincible?

How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
Good luck killing a sw with 110% armor 350str 400 ballistic 3k hp and 2500hp pots. Would be nice to see you doing it by using your "skill" :)
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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magicthighs
Former Staff
Posts: 717

Re: XP off

Post#46 » Mon Nov 16, 2015 7:58 am

Sulorie wrote: Is there some secret stuff only twinks can acquire to make them invincible?
Time. Plus, for non-twinks, there's little point in investing so much in a character that will be out of t1 in what, a day? Two at most? And if you do invest that much, guess what? You've basically made another twink. See the problem yet?
How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
No, I think the problem here is people who didn't see the effects of twinks in t1. They pretty much completely ruined the game for everyone else.
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Sulorie
Posts: 7461

Re: XP off

Post#47 » Mon Nov 16, 2015 8:12 am

Nishka wrote:
Sulorie wrote: Is there some secret stuff only twinks can acquire to make them invincible?

How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
Good luck killing a sw with 110% armor 350str 400 ballistic 3k hp and 2500hp pots. Would be nice to see you doing it by using your "skill" :)
Where did you pulled your numbers? Did you rolled a dice? :P
For assault stance the str values look horribly wrong.
Do you ideally attack a tank with melee dd or with casters?
Those offensive values and hp is quite low for lvl26.

Can you show me your armor setup without assault stance to get 110%?
Dying is no option.

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magicthighs
Former Staff
Posts: 717

Re: XP off

Post#48 » Mon Nov 16, 2015 8:14 am

Sulorie wrote: Where did you pulled your numbers? Did you rolled a dice? :P
For assault stance the str values look horribly wrong.
Do you ideally attack a tank with melee dd or with casters?
Those offensive values and hp is quite low for lvl26.

Can you show me your armor setup without assault stance to get 110%?

Ehm, those were basically the typical stats of a fully twinked SW in tier 1 with the free endless trial back on live, not of a level 26.
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Nishka
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Posts: 1057

Re: XP off

Post#49 » Mon Nov 16, 2015 8:16 am

magicthighs wrote:
Sulorie wrote: Where did you pulled your numbers? Did you rolled a dice? :P
For assault stance the str values look horribly wrong.
Do you ideally attack a tank with melee dd or with casters?
Those offensive values and hp is quite low for lvl26.

Can you show me your armor setup without assault stance to get 110%?

Ehm, those were basically the typical stats of a fully twinked SW in tier 1 with the free endless trial back on live, not of a level 26.
This ^
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Sulorie
Posts: 7461

Re: XP off

Post#50 » Mon Nov 16, 2015 8:38 am

magicthighs wrote:
Sulorie wrote: Is there some secret stuff only twinks can acquire to make them invincible?
Time. Plus, for non-twinks, there's little point in investing so much in a character that will be out of t1 in what, a day? Two at most? And if you do invest that much, guess what? You've basically made another twink. See the problem yet?
How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
No, I think the problem here is people who didn't see the effects of twinks in t1. They pretty much completely ruined the game for everyone else.
Time? Who said you have to leave t1 in one or two days?

What you are doing here is following the same nonsense logic of Mythic, when they tried to fix t1 powergaps.
Removing shoulders/helmets from drop tables for regular players, while old chars keep them. They tried to improve balance but they made it worse.
Now you come here and say people shouldn't learn crafting professions in low tier. Funny but this is the only major difference here. People with and without talismans.
All other items are acquirable by actively playing.

It makes me sad that today's players always point to the enemy, when they fail.
Dying is no option.

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