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Healer kill rewards to include absorbs and cleanse

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navis
Posts: 784

Healer kill rewards to include absorbs and cleanse

Post#1 » Wed Nov 25, 2015 6:02 pm

I was thinking it could be worth it to look into elaborating a little on the reward 'pot' from the kills when pvp'ing.
My understanding is that it works only with heals ATM (afaik).
-add absorbs (both direct and aoe)
-add remove curse/ailment/hex

thx
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Penril
Posts: 4441

Re: Healer kill rewards to include absorbs and cleanse

Post#2 » Wed Nov 25, 2015 6:10 pm

Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.

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magter3001
Posts: 1284

Re: Healer kill rewards to include absorbs and cleanse

Post#3 » Wed Nov 25, 2015 7:03 pm

No point. Healers already get top xp and renown in scenarios... if anything tanks should get some love.
Agrot 35/40 Aggychopp 32/40
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DaScoub
Posts: 555
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Re: Healer kill rewards to include absorbs and cleanse

Post#4 » Wed Nov 25, 2015 7:06 pm

Yup, no modification on the way, tomorrow or next year.
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Luth
Posts: 2840

Re: Healer kill rewards to include absorbs and cleanse

Post#5 » Wed Nov 25, 2015 8:07 pm

Penril wrote:Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.
I suggested something like this a while ago:

A third pool which rewards players for avoiding damage to allies. So there would be
1. one pool for renown from damage/kills
2. one for healing
3. and a new one for protecting others with bubbles, mitigating damage through guard/challenge when the allies are damaged (people who use challenge/bubbles etc. on cooldown for no reason shouldn't get anything); more damage mitigated = more renown

This would actually reward tanks who fulfill their base role by protecting others and reward skilled tanks even more (switching guard etc.).

The renown gain from the third pool shouldn't be too high ofc and it should work similar to the healpool.

Sulorie
Posts: 7461

Re: Healer kill rewards to include absorbs and cleanse

Post#6 » Thu Nov 26, 2015 8:11 am

You need no different pools for every archtype, the reward formula is just wrong, different from live. It is known.
Dying is no option.

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