I was thinking it could be worth it to look into elaborating a little on the reward 'pot' from the kills when pvp'ing.
My understanding is that it works only with heals ATM (afaik).
-add absorbs (both direct and aoe)
-add remove curse/ailment/hex
thx
Healer kill rewards to include absorbs and cleanse
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: Healer kill rewards to include absorbs and cleanse
Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.
- magter3001
- Posts: 1284
Re: Healer kill rewards to include absorbs and cleanse
No point. Healers already get top xp and renown in scenarios... if anything tanks should get some love.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: Healer kill rewards to include absorbs and cleanse
Yup, no modification on the way, tomorrow or next year.

Re: Healer kill rewards to include absorbs and cleanse
I suggested something like this a while ago:Penril wrote:Sure, after tanks get renown for Challenge, Guard and any other damage they mitigate.
A third pool which rewards players for avoiding damage to allies. So there would be
1. one pool for renown from damage/kills
2. one for healing
3. and a new one for protecting others with bubbles, mitigating damage through guard/challenge when the allies are damaged (people who use challenge/bubbles etc. on cooldown for no reason shouldn't get anything); more damage mitigated = more renown
This would actually reward tanks who fulfill their base role by protecting others and reward skilled tanks even more (switching guard etc.).
The renown gain from the third pool shouldn't be too high ofc and it should work similar to the healpool.
Re: Healer kill rewards to include absorbs and cleanse
You need no different pools for every archtype, the reward formula is just wrong, different from live. It is known.
Dying is no option.
Who is online
Users browsing this forum: No registered users and 5 guests