I think the /target must be implemented first for the /assist to workMez wrote:wow, no /assist fix?
New Ideas to develop
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: New Ideas to develop







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Re: New Ideas to develop
-fix visible open wb-s to the T1,T2, T3 areas. Eg. In T3 we should see only T3 Wb-s.
-fix PQ-s.
-not to allow changing sides within eg. 8 hours on the server.
-fix PQ-s.
-not to allow changing sides within eg. 8 hours on the server.
- Nastylicious
- Posts: 275
Re: New Ideas to develop
+10 and ofc we need the assist /target main assist etcgabor128 wrote:Hello,
I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.
Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.
So here are a few suggestions.
If you have any other suggestion please leave a comment here.
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