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Nerf SW and AM

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Sulorie
Posts: 7459

Re: Nerf SW and AM

Post#11 » Mon Aug 05, 2024 4:48 pm

Shogun4138 wrote: Mon Aug 05, 2024 3:45 pm There is too much crowd or individual control for these classes, CC. Maybe let tanks to that only.
You want to buff up their damage then as compensation?
Dying is no option.

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Moonbiter
Posts: 144

Re: Nerf SW and AM

Post#12 » Mon Aug 05, 2024 5:05 pm

Lol
Dats nice topic )

rady
Posts: 137

Re: Nerf SW and AM

Post#13 » Mon Aug 05, 2024 5:21 pm

Sever1n wrote: Mon Aug 05, 2024 1:23 pm Not everybody have 24/7 backup and smallscale 2-3man skirmishes is normal thing. Even duel situation sometimes happen and thats normal. For that cases all classes should be balanced for any situation.
While I agree with nerfing SH I strongly disagree with balancing small scale and 1v1.
I want balanced RvR. Everything else can be inbalanced. Just know your food and run from your predators.
If I solo on my BO and see deftard engi I flee mount up and run. If I see dps sham on my engi I pop absorb pot, flee, mount up and run.
Ris - 85rr BO
Risx - 83rr SH

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Emissary
Community Manager
Posts: 454

Re: Nerf SW and AM

Post#14 » Mon Aug 05, 2024 5:34 pm

Before posting in the sugestions and feedback forum please be sure to read the guidelines, thank you.

Please look at the quality examples below for further explanation:

Posting Templates & Examples

We have also been asked before that it would be helpful if we were to provide certain Templates or Examples of feedback that are recieved very positively internally and help us process information faster and in a constructive way, so we'll share a couple of previous Commuinty Feedback Posts that are structured very well and provide us with sufficient amount of information.

Gondor's Ironbreaker Post: viewtopic.php?t=52703
CyunUnderis's Procs Post: viewtopic.php?t=52566
Omegus's Stat Post: viewtopic.php?t=52411
Bombling's RvR Post: viewtopic.php?t=52603

There are many other examples of excellent feedback posts from the community, these are merely some of them we wanted to share that represent an easy to read feedback post - regardless of the contents of the feedback - based on a number of points:

- Brief description of the problem or condition.
Make it to the point and clear

- Short description of the proposal or feedback.
Give a Suggestion, don't just say something is bad.

- What is the rationale for the feedback.
Have Experience, Objective Reasons, not just based on dislike

- Suggestions for solutions & implementation.
The Main Point of the Post

- Inquiry about the technical/design barriers of implementation.
Duration, Importance, Feasibility

- Are there existing elements in-game that could help?
Share Positive Aspects?

- General questions on unclear points.
Ask for help where you are uncertain

- Asking for further Community Feedback
Try to be open, and avoid being aggressive

Please remember, how you say something is just as crucial as what you're saying. Your best ideas could get lost if you don't provide enough detail, come across too strong or unfriendly to others, or bury them in long walls-of-text.
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