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Guard ability suggestion

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Battlefield
Posts: 450

Guard ability suggestion

Post#1 » Tue May 13, 2025 7:55 pm

Tanks can transfer the Guard ability to other party members every second and they use it constantly especially premades, this creating headaches for opponents !

From the outside it looks like 1 tank can guard half of the group.

Other mmo games have similar abilities but they have a cooldown, so my suggestion is that the Guard ability should have at least some kind of cooldown.

Especially since an attempt to lower the damage reduction of this ability several years ago was not successful.

Another idea is to add to some class the ability to remove the guard buff from the target, like some hex,curse,aliment but with big cooldown, it could be some mpds.
Last edited by Battlefield on Tue May 13, 2025 10:33 pm, edited 1 time in total.

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toffikx
Posts: 317
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Re: Guard ability suggestion

Post#2 » Tue May 13, 2025 8:30 pm

Just knock away the tank?

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Battlefield
Posts: 450

Re: Guard ability suggestion

Post#3 » Tue May 13, 2025 10:30 pm

toffikx wrote: Tue May 13, 2025 8:30 pm Just knock away the tank?
At first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.

Second, not all tanks play with such tactic for further knock back exept bg/ib.

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Aethilmar
Posts: 727

Re: Guard ability suggestion

Post#4 » Tue May 13, 2025 11:59 pm

Battlefield wrote: Tue May 13, 2025 10:30 pm
toffikx wrote: Tue May 13, 2025 8:30 pm Just knock away the tank?
At first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.

Second, not all tanks play with such tactic for further knock back exept bg/ib.
1. Not every counter is guaranteed to work BUT
2. You can get behind them to increase your chances of connecting AND
3. If you are worried about separating the guardee from the guarder, then you (or your tanks) should be speccing it or find another way to deal with it.

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Nekkma
Posts: 762

Re: Guard ability suggestion

Post#5 » Wed May 14, 2025 6:07 am

Don't fix what is not broken. The guard-mechanic is one of the best things with this game.
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Fey
Posts: 910

Re: Guard ability suggestion

Post#6 » Wed May 14, 2025 6:32 am

If anything it should be off gcd.
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JohnnyWayne
Posts: 262

Re: Guard ability suggestion

Post#7 » Wed May 14, 2025 6:38 am

Just off gcd would make it a bit strong (imho its the strongest ability in game already), but for faster reactions, I'd love it to be off gcd and have a 2-3 sec cooldown. I think that would create interesting scenarios for counterplay like fast target switches. What OP describes is a skill issue though...

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zgolec
Posts: 754

Re: Guard ability suggestion

Post#8 » Wed May 14, 2025 6:52 am

Lol... So you wanna punish good players for being good and properly use their skillset?

Hell no.

1. Punt tank.
2. Properly pick target.
3. Git gud.
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Hugatsaga
Posts: 219

Re: Guard ability suggestion

Post#9 » Wed May 14, 2025 7:16 am

If you come from some another mmo pvp scene, say WoW pvp scene for instance, guard (and 15 sec detaunt for that matter but it's whole another story) looks incredibly OP and to be honest it is but at the same time it's such an integral part of the game that touching it is hard and anyone suggesting it will get flamed. Few years ago some devs tried to change 2h tank guard dmg reduction from 50% to 25% and it pretty much led to riots (tbh it was bad idea anyway). At the same time guard makes more sense in large scale where no dps can stay in front line without it but at the same time in say 3vs3 it's insanely strong.

This might be controversial but I don't hate the OP's idea. 5-10 sec cooldown or something like that would be interesting. Good tank players would still get rewarded for initial fast guard swap but there would be more counterplay after guard swap.
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