Recent Topics

Ads

XP off

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
magicthighs
Former Staff
Posts: 717

Re: XP off

Post#51 » Mon Nov 16, 2015 8:48 am

Sulorie wrote:
magicthighs wrote:
Sulorie wrote: Is there some secret stuff only twinks can acquire to make them invincible?
Time. Plus, for non-twinks, there's little point in investing so much in a character that will be out of t1 in what, a day? Two at most? And if you do invest that much, guess what? You've basically made another twink. See the problem yet?
How about killing all others but the tanks? You know what the problem is? People who can't play.
Even when all use the same gear, people will come with the same excuses over and over.
No, I think the problem here is people who didn't see the effects of twinks in t1. They pretty much completely ruined the game for everyone else.
Time? Who said you have to leave t1 in one or two days?
Unless you stand around doing nothing you'll automatically leave tier 1 after a day or two because you gain XP :roll:
What you are doing here is following the same nonsense logic of Mythic, when they tried to fix t1 powergaps.
Removing shoulders/helmets from drop tables for regular players, while old chars keep them. They tried to improve balance but they made it worse.


Quite the opposite. To prevent the same kind of powergaps we saw with the endless trial back in live I propose we simply don't enable this sort of nonsense that ruins the game for everyone else.
Now you come here and say people shouldn't learn crafting professions in low tier.
I said no such thing, Sulorie. Stop arguing against strawmen.
Funny but this is the only major difference here. People with and without talismans.
All other items are acquirable by actively playing.
Actively playing in tier 1 for weeks on end. Getting the best blue drops, all lair loot, unlimited farming for pots, unlimited farming purple fragments for tallies, you know, things that would normally cause you to gain XP and force you to go to the next zone.
It makes me sad that today's players always point to the enemy, when they fail.
And now you're just trolling. People are pointing to the fact that XP off has been done in the past, and seriously **** up tier 1 for everyone else.
Image

Ads
Sulorie
Posts: 7461

Re: XP off

Post#52 » Mon Nov 16, 2015 8:52 am

magicthighs wrote:
Ehm, those were basically the typical stats of a fully twinked SW in tier 1 with the free endless trial back on live, not of a level 26.
Your wounds value is way off reality. This is fully twinked tank life without slotting wounds.
A SW slotting armor, the only option get close to such mitigation is lacking BS talismans, making it impossible to stack it to the softcap.
By any chance your typical t1 twink is abusing the apprentice system and using t4 potions?

What you both are talking here is pure fantasy. The same arguments which come in every balance discussion, where people say what nice skills a certain class has - just not at the same time!
Dying is no option.

User avatar
magicthighs
Former Staff
Posts: 717

Re: XP off

Post#53 » Mon Nov 16, 2015 9:01 am

Sulorie wrote: By any chance your typical t1 twink is abusing the apprentice system and using t4 potions?

Wait, suddenly THAT is abuse?

Edit: ok, just lol really
Image

bwdaWAR
Posts: 309

Re: XP off

Post#54 » Mon Nov 16, 2015 9:06 am

Sulorie wrote: Plus, for non-twinks, there's little point in investing so much in a character that will be out of t1 in what, a day? Two at most? And if you do invest that much, guess what? You've basically made another twink. See the problem yet?
There is one very big difference there though. Working in the tier they are is something new players can do as well, for instance, to compensate for the gear that people with high level characters will hand down to their low levels, even if they won't be in T1 very long. Extra work in the rank range you're supposed to be in for a stronger character is an acceptable concept in my opinion.
Since everyone is talking about the literal XP off option, which I agree is a bad idea (I remember level capped T1), I'll repeat: I'd prefer an option for XP off for PvE activities with perhaps a XP penalty for RvR (so people can linger in the lower tiers RvR more if they want, but they still eventually outrank it, pretty fast if they RvR a lot, which I think does discourage people from outfitting their lower level characters too much), or if it's easier implemented, a generic XP penalty. This way, people with higher tier characters can and will give their low levels gear as they do now, but new players basically have the options of 1) playing the game as it is now and hope to quickly outlevel the lower tiers, using the gear they get from RvR 2) do some PvE on a regular basis to grind up some gear with the XP off option so they're less weak compared to the actual twinks. And, well, it also allows people to do PvE who want to because they happen to like it which, as things are now, is a bad idea if you ever plan to RvR.
I'd also prefer if the lower tiers, including T1, and all of the PvE in the game - with other words, a good chunk of the game's content - weren't treated as completely disposable, an annoyance one must endure (or in the case of PvE, avoid) until they get into the top tiers, and even expect it to remain so for everyone.

Sulorie
Posts: 7461

Re: XP off

Post#55 » Mon Nov 16, 2015 9:12 am

magicthighs wrote: Actively playing in tier 1 for weeks on end. Getting the best blue drops, all lair loot, unlimited farming for pots, unlimited farming purple fragments for tallies, you know, things that would normally cause you to gain XP and force you to go to the next zone.
It makes me sad that today's players always point to the enemy, when they fail.
And now you're just trolling. People are pointing to the fact that XP off has been done in the past, and seriously **** up tier 1 for everyone else.
Green gear and blue talismans + blue sc/rvr inf items is all you need. Basic gear and just crafting.
When you really think you need better stuff, then L2P is no trolling but the bitter truth.

That we get too much xp/rp, especially at keep takes is a side note here.

Old t1 was till 15, so you had much more time for farming.

What you want is to take away the chance for new chars to farm for mats and equipment, without leaving the current tier, while all others with several toons and enough backup are still able to come with their best setup. They leave the tier but new ones will come. You solve nothing, just create more trouble for all others.
Dying is no option.

Sulorie
Posts: 7461

Re: XP off

Post#56 » Mon Nov 16, 2015 9:18 am

magicthighs wrote:
Sulorie wrote: By any chance your typical t1 twink is abusing the apprentice system and using t4 potions?

Wait, suddenly THAT is abuse?

Edit: ok, just lol really
Sorry but now it becomes absurd. No point in discussing this any further.
Dying is no option.

User avatar
magicthighs
Former Staff
Posts: 717

Re: XP off

Post#57 » Mon Nov 16, 2015 9:37 am

Sulorie wrote:
magicthighs wrote: Actively playing in tier 1 for weeks on end. Getting the best blue drops, all lair loot, unlimited farming for pots, unlimited farming purple fragments for tallies, you know, things that would normally cause you to gain XP and force you to go to the next zone.
It makes me sad that today's players always point to the enemy, when they fail.
And now you're just trolling. People are pointing to the fact that XP off has been done in the past, and seriously **** up tier 1 for everyone else.
Green gear and blue talismans + blue sc/rvr inf items is all you need. Basic gear and just crafting.
When you really think you need better stuff, then L2P is no trolling but the bitter truth.
Twinking was never about needing better stuff to compete. It was about roflstomping regular players.

Notice how you don't actually reply to the bit you quoted, btw.
That we get too much xp/rp, especially at keep takes is a side note here.

Old t1 was till 15, so you had much more time for farming.
Wrong. Old t1 was until level 12. They changed it to 15 because, guess what, level 10 twinks were wiping the floor with regular players. Not that it helped, mind you.
What you want is to take away the chance for new chars to farm for mats and equipment, without leaving the current tier, while all others with several toons and enough backup are still able to come with their best setup. They leave the tier but new ones will come.
Enough with the stupid straw men. I haven't said anything about taking away anyone's chance to farm for mats or equipment.
You solve nothing, just create more trouble for all others.
Says the person who think there's nothing wrong with twinks, and it's just a l2p issue :roll:
Image

Sulorie
Posts: 7461

Re: XP off

Post#58 » Mon Nov 16, 2015 9:53 am

magicthighs wrote:
Wrong. Old t1 was until level 12. They changed it to 15 because, guess what, level 10 twinks were wiping the floor with regular players. Not that it helped, mind you.
What you want is to take away the chance for new chars to farm for mats and equipment, without leaving the current tier, while all others with several toons and enough backup are still able to come with their best setup. They leave the tier but new ones will come.
Enough with the stupid straw men. I haven't said anything about taking away anyone's chance to farm for mats or equipment.
Strawman arguments? New players have no chance to craft anything, because it is more useful to save the few good mats for later, while all highlvl can support their twinks with good stuff.

The last cap on live was 15. It was made to ensure a smooth progression through all tiers together with other changes. It never had to do with twinks in t1.
The ancient caps from release were 11. Your knowledge of the game is embarrassing. Why I even try?
Dying is no option.

Ads
User avatar
Nishka
Suspended
Posts: 1057

Re: XP off

Post#59 » Mon Nov 16, 2015 10:31 am

Sulorie wrote:
magicthighs wrote:
Ehm, those were basically the typical stats of a fully twinked SW in tier 1 with the free endless trial back on live, not of a level 26.
Your wounds value is way off reality. This is fully twinked tank life without slotting wounds.
A SW slotting armor, the only option get close to such mitigation is lacking BS talismans, making it impossible to stack it to the softcap.
I've been playing the sw toon since the free unlimited trial introduction so I'm pretty sure what stats I had.
Of course it was possible to have such superior all-around numbers due to having the unique gear not avaible to anyone else on any server... But believe me, a "regular geared" toon sw would be enough to tear your arse away. Or toon bw. Or toon shamans and archmages (those were probably the most annoying). The point is that xp stop thing is unfair and should not be brought back to life. You dont have any real arguments to defend "xp off" while we have plenty "against". face it.
Image
"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

lilsabin
Posts: 619

Re: XP off

Post#60 » Fri Nov 20, 2015 5:29 am

why the heck would some one not want to lvl up ?

Who is online

Users browsing this forum: No registered users and 4 guests