lumpi33 wrote: ↑Tue Aug 08, 2023 9:04 pm
I can already imagine playing ranged dps after the patch:
You hit melee dps for 0 damage (-300 tough)(-400 guard)(-10 laughed off)
Your Centuries of Training hits melee dps for 40 (-80 tough)(come on, 40 is pretty good for centuries of training)
Melee dps self heals for 40 (+300 overhealed)
Your targeted healer is out of range (65ft is enough, right)
You hit tank for 0 damage (block)(evaded)(disrupted)(-800 tough)(-10 shrugged off)
Your are pulled into the middle of the melee train (here it comes)
You use self knock back to escape (lol, nice try)
Your are knocked down (self knock back cancelled, hold still)
You are disabled
Melee dps critically hits you for 1500 (+in your face)(+roflmao)
Melee dps left hand critically hits you for 800 (+lolz)
Melee dps hits you with proc for 340 (+take that)
Melee dps hits you with another proc for 420 (+I love that)
Melee dps hits you with yet another proc for 250 (+One more)
Melee dps moral hits you and everything around you for 2500 damage (0 mitigated my friend)
You are snared
Tank critically hits you for 1200 with mighty three hit combo
Tank hits you with proc (yet another one)
Tank critically hits you for 1100 with mighty three hit combo
Tank hits you with another proc (because why not)
Tank hits you with yet another proc (eat it)
Tank critically hits you for 1300 with mighty three hit combo
You can't move
You die (why do you even play ranged dps *facepalm*)
Not much different to now but who thought that it would get worse?