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tvbrowntown
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Posts: 272

Re: The Ability System Rewrite and Provisional Patch Notes

Post#321 » Sun Aug 20, 2023 9:45 pm

Detangler wrote: Sun Aug 20, 2023 4:34 pm Ramp up AAO faster. Increase renown penalties to -90% when it's 400 AAO for the other side. Make it so one scenario is worth more than all the time it takes to PvDoor.
Just make AAO localized within something like 200 ft instead of map-wide tbh.

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lumpi33
Posts: 443

Re: The Ability System Rewrite & Provisional Patch Notes

Post#322 » Sun Aug 20, 2023 10:15 pm

tvbrowntown wrote: Sun Aug 20, 2023 9:44 pm
Avernus wrote: Sun Aug 20, 2023 11:22 am
Dekata wrote: Sun Aug 20, 2023 9:40 am

rsh hasnt burst and before )) its not shw with 120f and huge crits
SW range is 65-100 (+10% (its % not flat 10!) = 72-110 (scout stance only).
SH range is 65-100 (+flat 15 from gas squig) = 80-115 (as long as you have gas squig active).
Nice try

P.S. With this "new" +range tactic (for qiuck shootin skills) SH can again shoot from 95 range (almost like on live) using his healing debuff. All while they expect skirmish SW to go 65 and somehow survive everything that can be thrown at him (they probably don't - thats the point i guess). "Well" done.
This is a stupid comparison and you should be ashamed. rSH is the MOST gimp between rSW and rSH - and we are talking range only. You are trying to compare a banana to a brick....
I think you need a reality check there. The 80+ SHs are doing very well. Teefz and Pokkitz and some others are/were destroying stuff.

You can check
https://www.rvrstats.additionweb.co.uk

SH is in third place after sorcs and BWs and I think their pet damage is not being counted correctly, so they are actually on par with BWs.
tvbrowntown wrote: Sun Aug 20, 2023 9:44 pm Only one choice for us.
You are kidding, right? You have two strong builds as SH. One rdps, one melee aoe. SWs can only dream of that two options.

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tvbrowntown
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Posts: 272

Re: The Ability System Rewrite & Provisional Patch Notes

Post#323 » Mon Aug 21, 2023 12:53 am

lumpi33 wrote: Sun Aug 20, 2023 10:15 pm
tvbrowntown wrote: Sun Aug 20, 2023 9:44 pm
Avernus wrote: Sun Aug 20, 2023 11:22 am
SW range is 65-100 (+10% (its % not flat 10!) = 72-110 (scout stance only).
SH range is 65-100 (+flat 15 from gas squig) = 80-115 (as long as you have gas squig active).
Nice try

P.S. With this "new" +range tactic (for qiuck shootin skills) SH can again shoot from 95 range (almost like on live) using his healing debuff. All while they expect skirmish SW to go 65 and somehow survive everything that can be thrown at him (they probably don't - thats the point i guess). "Well" done.
This is a stupid comparison and you should be ashamed. rSH is the MOST gimp between rSW and rSH - and we are talking range only. You are trying to compare a banana to a brick....
I think you need a reality check there. The 80+ SHs are doing very well. Teefz and Pokkitz and some others are/were destroying stuff.

You can check
https://www.rvrstats.additionweb.co.uk

SH is in third place after sorcs and BWs and I think their pet damage is not being counted correctly, so they are actually on par with BWs.
tvbrowntown wrote: Sun Aug 20, 2023 9:44 pm Only one choice for us.
You are kidding, right? You have two strong builds as SH. One rdps, one melee aoe. SWs can only dream of that two options.
Sorry mate, you need a comprehension and critical thinking skills check. Two people are not a good sample size for an entire population. A rSH, playing as range only, has one spec. Try to keep up. You can re-read the text if you like.

Avernus
Posts: 381

Re: The Ability System Rewrite & Provisional Patch Notes

Post#324 » Mon Aug 21, 2023 3:41 am

tvbrowntown wrote: Sun Aug 20, 2023 9:44 pm 1. This is a stupid comparison and you should be ashamed. rSH is the MOST gimp between rSW and rSH - and we are talking range only. You are trying to compare a banana to a brick.

2. You're worried rSH can put their 1 dot on you? SW has its own dot like rSH and "surprises!" it has a higher range and is currently spammable.

3. They also have a steroid to boost their burst. SH gets a dumb af pet with the worst AI imaginable which needs to be managed because it has some important buff to give us.

4. AM/Shaman have more dots and range than rSH too - figure that one out. Healers have more damage potential than actual rDPS here.

5. Let's go full whataboutism and talk about the surge of WL. What's with that? Nothing more annoying than their extremely safe pull and they can disengage combat after failing to kill with their 3-hit combo almost as easily as a WH does - which is also ridiculous for a class touted as "high risk, high reward"

6. You should see big shooting. It's TRASH. A bonafide burning dumpster fire of a spec. Have you ever seen a big shootin' rSH before? You haven't. Nobody has. It's **** awful. Not a single person can hand on heart say that within the last two years,

7. they saw a RSH using the 3 sec cast Poison Arrer and ran into that same guy using it weeks later. Upcoming trash notes moving stuff into big shooting is revolting because big shooting didn't even get a buff to make up for forcing rSH to waste points in there.

8. ps. I've eaten 3-4k Fester Arrows on my BiS rSH and I'm not Glass Cannon.

9. I'd love to land a 2k crit on a BiS SW if it were actually possible to get those numbers on my end. Maybe you should spec better for the career you play instead like all the rSH have to do now. Only one choice for us.

10. 3 specs are an illusion.
1. The only question is - who is the brick...

2. Your rotation means nothing without healing debuff, unless you are running assist squad which kills their punted target using 2 skills (in SW case, more or less, they will use their dots if they can ofc). And that means 65 ft.

3. Yes, VoN is nice. But try playing WL and THEN complain about pet's AI. Oh, and if this WL pet dies, your damage dies too. And this pet is melee (you too, lol). Riiiight...

4. Yes, its true. Dps AM/shaman is actually much stronger than quick shootin SH/skirmish SW (as ST dps, at least).

5. Extremely safe pull? You mean mara (at least current mara, i do hope the upcoming changes gonna fix it somewhat)? Just level your own WL and try to pull decent SH. He just jumps away from your pet (even after being pulled). The only way you can actually pull him is when he is aready under pressure and just can't react (and don't have immunities on him). Don't forget that you probably should slot speed tactic - or your WL pet not gonna catch a person who is paying attention to your actions...

6. Yeah, thats why all decent+ SH run big shootin'. Figures...

7. Aimin Quckly+Extra toxic coating.

8. If you are rSH, you ARE (more or less) glass cannon - almost zero toughness, standart resists and crap armor. The only question is how much hp do you have. FA only cares about your hp and toughness (and detaunt...okay, guard too!)

9. If you managed to have a BiS rSH but still don't know your own skills and tactics (3s Poison Arrer, Big Shootin is "bad")...To be honest, its impressive, in its own right.

10. Yes, SH has only 2 specs.

Andamarine
Posts: 43

Re: The Ability System Rewrite and Provisional Patch Notes

Post#325 » Mon Aug 21, 2023 5:14 am

Paxsanarion wrote: Sun Aug 20, 2023 2:52 pm …….in general there are more destro main players on this server than order ……
Characters active on killboard , all RR (all zones, T1-T4, all TZ,week 4 -week 34,)

Order: 17695
Destro 19181

When you filter out newbies and all RR60- characters with their "huge" 5 percent participation on all RvR kills it looks a little more interesting:

RR60+:
Order: 7358
Destro: 7063

And difference rises as RR of characters go up

RR70+:
Order: 5526
Destro: 4929

RR80+:
Order: 3329
Destro: 2935

So in general, if there are more Destro main characters they are invisible for killboards for 30 weeks now.

Who knows why, it is a mystery.

EDIT: Numbers from last month (from week 29 to week 34):

Active killboard characters in oRvR:

All RR:
Order:6240
Destro: 5569

RR60+:
Order: 3586
Destro: 3121

RR70+:
Order: 2575
Destro: 2150

RR80+:
Order: 1869
Destro: 1386
Last edited by Andamarine on Mon Aug 21, 2023 1:47 pm, edited 1 time in total.

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Dekata
Posts: 38

Re: The Ability System Rewrite and Provisional Patch Notes

Post#326 » Mon Aug 21, 2023 8:36 am

its unplayable for destro now... I don't see the point in suffering

Avernus
Posts: 381

Re: The Ability System Rewrite & Provisional Patch Notes

Post#327 » Mon Aug 21, 2023 11:36 am

tvbrowntown wrote: Mon Aug 21, 2023 11:10 am Arguing that big shooting is a viable option vs quick shooting for RSH in its current state proves you're mong af. Theory crafting is only good if you can actually think instead of lying about ****. Unbelievable lengths to win an argument here lol. Thanks guy.
Where did i lie? I'm just curious.

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Paxsanarion
Posts: 389

Re: The Ability System Rewrite and Provisional Patch Notes

Post#328 » Mon Aug 21, 2023 3:23 pm

Andamarine wrote: Mon Aug 21, 2023 5:14 am
Paxsanarion wrote: Sun Aug 20, 2023 2:52 pm …….in general there are more destro main players on this server than order ……
Characters active on killboard , all RR (all zones, T1-T4, all TZ,week 4 -week 34,)

Order: 17695
Destro 19181

When you filter out newbies and all RR60- characters with their "huge" 5 percent participation on all RvR kills it looks a little more interesting:

RR60+:
Order: 7358
Destro: 7063

And difference rises as RR of characters go up

RR70+:
Order: 5526
Destro: 4929

RR80+:
Order: 3329
Destro: 2935

So in general, if there are more Destro main characters they are invisible for killboards for 30 weeks now.

Who knows why, it is a mystery.

EDIT: Numbers from last month (from week 29 to week 34):

Active killboard characters in oRvR:

All RR:
Order:6240
Destro: 5569

RR60+:
Order: 3586
Destro: 3121

RR70+:
Order: 2575
Destro: 2150

RR80+:
Order: 1869
Destro: 1386
Very interesting :-) I suppose I must apologize for my misstatement as it does appear that order out numbers Destro in the ways that matter in regards to PVP. I was basing my statement on what I saw in game as far as population percentage during the times that I normally play perhaps overall this is not the case.

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normanis
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Re: The Ability System Rewrite and Provisional Patch Notes

Post#329 » Tue Aug 22, 2023 2:13 pm

nat3s wrote: Sun Aug 20, 2023 6:45 am
normanis wrote: Sat Aug 19, 2023 12:55 pm not mention that on live 100rr ppl farmed all low characters (like now is diferent) u mixed 2 gears and mostly solo all. just need look some youtube videos 100rr dok dps or something in that stile. also previous gm team under azoreal said that there will be no so big gear diference between gears on ror. (cant say it is like that or not, after annihilator and ruin nerf lol who even whear ruin now for so long that u with ease kill full sov char) this all togather with all gear mix its just normal nerf aoe to9-12 or nerf abilities.
i would nerf sovereign, if gear like ruin get nerf

This has always confused me, you want power creep, you want people who are high rr/geared to stomp low geared/rr. It provides a strong carrot for lowbies to shoot for + feels like a sensse of progression to reach that point for the high rr/gear.

No idea why people pander to those with fragile egos who demand immediate parity with vets after hitting 40/40, it's just nonsense game design and if the gap is close, nobody really cares for the long journey to rr100/full sov as it doesn't feel as meaningful, people just quit quickly that way.

CCP (developers of Eve Online) who go out of there way to implement strict data driven designs, revealed recently that new players who die and lose their gear in low sec actually STICK AROUND LONGER, because they have a sense of what it means to have a high SP character. It's an immediate reward hook, people want to reach that high level... Problem is people campaign to reach that level quickly, but don't realise it diminishes the reward and journey hugely to an extent that many don't care to embark on it!

It's not about the destination its all about the journey in an MMO. Once you get there, surprisingly, people get bored quickly.
dont see sov ppl bored with killing.
so basicly if i understand corectly, its good idea that devs nerfed ruin/anni/merce/domi/conq gear by 10-20% so ppl has always carrot to get better gear? why than decimator has 3 parts? u can even mix in t1 2 gears (belt) so why not disable ruin and anni/merce gear complitly and run around in duelist??? in t4 than your givved carot will be bigger :lol:
like ppl are not bored if they are constant stomped by athers and only way how to reach next level gear is joining in blob , because u cant kill noone. maby some lucky kills. also strict city/rvr askings 70+rr is welcome in wb. i wonder way their board is so lifted up? maby because they whant easy fights and not help new/old player alts to get decent gear??? its leads also to next ror problem we need lasy peons to get population boost. we dont have voting so ppl join here (as wow have) we have 2-3k ppl i wonder whre are they?? maby their gears wasnt nerfed harder shield +sword and gogogogogo rest u will get after 70
"give wh and witch propper aoe like evrywone has it!"

hordak774
Posts: 59

Re: The Ability System Rewrite and Provisional Patch Notes

Post#330 » Tue Aug 22, 2023 2:46 pm

I want to know one thing - Why sorc st abilities have only one type of damage, but BW have 2 type dots corporel, st abilities elemental. Its reduces BW st damage in 20-30 % about so. Why its not all just BW ST damage just corporel ?!

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