95% aoe resistance is still in "pet dies to aoe" rangeM0rw47h wrote: Fri Jan 16, 2026 1:17 pmAs you noticed, you've already to choose, what you want to try:Avernus wrote: Fri Jan 16, 2026 1:06 pmYes, WL is not supposed to be at 65ft from his target so you can't kill him. You can't stun or snare the pet (or even kill it outright). Completely safe.M0rw47h wrote: Fri Jan 16, 2026 9:55 am There is small, subtle difference.
Imagine Marauder in front attempting to pull you, he gets focused by 1 million and 1 order rDPS and dies.
Imagine WL pet running in front attempting to to pull you, he gets focused by 1 million 1 meatgrinder participants and dies.
Marauder dies, WL himself remains safe.
a) ignore pet, try kill WL and get pulled regardless
b) ignore WL, focus on pet
In case of Marauder you always "focus/cc Marauder - problem solved", also Marauder can't boost his speed to pull you as TE cancels Charge. Pet should die easily to AoE. Unless Fetch gets replaced with TE mirror.
We call this mechanic "cleanse Shatter Limbs, or screw you guys I'm going home".Avernus wrote: Fri Jan 16, 2026 1:06 pm And there is a mechanic that reduces marauder's damage each time the certain amount of aoe damage is thrown around (or just because someone used a few skills) for 15 seconds. You can avoid this mechanic by refusing from all your cc and making your damage too low to be relevant as good ST dps.
Remember they don't get buffs, resistances from party, heals...
It won't die in 2 seconds, it will die in 10 or 15, specially considering destro has huge frontal aoe spam



