That is is correct. Hatchet of the DeadSpacecraft wrote:Dead axe event item?
Search found 14 matches
- Mon Jul 03, 2017 1:22 pm
- Forum: General Discussion
- Topic: WL 1Hand Axe - Help
- Replies: 6
- Views: 2612
Re: WL 1Hand Axe - Help
- Sat Apr 08, 2017 2:44 pm
- Forum: General Discussion
- Topic: Most dangerous players/groups
- Replies: 66
- Views: 22774
Re: Most dangerous players/groups
Every premade is the most dangerous if they want to kill you from the bottom of their heart and you are solo or in random made group. So not the most the most dangerous players but more like playing against these enemies I had thoughts that they are really good (and they are not my friends on the ...
- Sun Oct 16, 2016 2:31 am
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
Did you read my post? I clearly stated that it is often not possible to play my melee chars because of the discrepancys between server and client. And I play from Europe. And its not just me, it is everyone in our guild having the same problems with melee abilities not being able to hit because the ...
- Sun Oct 16, 2016 2:23 am
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
You don't have a stance selected in the first video, so your pet has no attacks, only AA. If it's anything like the squig pets, it applies on their next activated ability. In the second one your pet chased after the marauder in one direction, and you can see it switch targets back to the BO a ...
- Sun Oct 16, 2016 1:28 am
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
Pet not fetching allthough attacking is probably a lag problem. On some days I cant play any melee chars because only my autoattacks go through, and I get the message "target not in range" for 75% of the cases of my melee abilities. That happens when I already have collision with my target. Sever ...
- Sat Oct 15, 2016 11:52 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
The word of experienced players means nothing by itself. Give valid arguments (and evidence). Saying "I am an experienced rr100 from live" does not automatically win your discussions - Penril. After recent patch which fixed some pet issues I spent less than hour to record couple videos. Both ...
- Thu Oct 13, 2016 4:30 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
any chance of discussing the pounce proposal maybe? The bug of the disappearing pet is not up for discussion and the existence of a bug, regardless of its nature is not a point of reference for a class to have/not have something. As long as the pet keeps magically disappearing as it so often does ...
- Thu Oct 13, 2016 4:18 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] White Lion - Pounce
- Replies: 226
- Views: 116622
Re: White Lion - Pounce
The pet doesn't act like this in SCs, keep sieges, or pre-arranged fights. And while it can be annoying having it disappear while riding in RvR, you can easily unsummon it before mounting up. This way you can call it immediately if you see an enemy. Therefore, imho, "Disappearing pet" is not a ...
- Mon Oct 10, 2016 1:39 am
- Forum: General Discussion
- Topic: Proc meta
- Replies: 105
- Views: 29574
Re: Proc meta
Also don't act like there is 0 skill in procs: shattering becomes a must and if you don't reapply it at the right times you are running a gimped spec for no reason. Do you seriously think that reapplying procs require skill? Guarded defensive tanks are melting aye? This discussion would be a lot ...
- Sat Oct 08, 2016 11:00 pm
- Forum: General Discussion
- Topic: Proc meta
- Replies: 105
- Views: 29574
Re: Proc meta
https://www.youtube.com/watch?v=BG8frNMjpcw press stop at 3:30 [16:27:23]Attack [16:27:23]FoR [16:27:23]Torment [16:27:23]FoR while i agree that this seems to be cheesy it is not a bug. Dispite potato quality of the video I managed to see [16:27:22]Attack [16:27:22]FoR [16:27:23]Torment [16:27:23 ...