
Carry on...
dur3al wrote: ↑Fri Dec 16, 2016 10:00 pmI'd like to give my 2 cents also on what Zumos/roadkill and Aza argument.Azarael wrote:Now we're getting into the tail wagging the dog.
All I read here is: thanks for all the free work you did resurrecting the game. We'll be nice to you if and when we feel like it, and you'd better be grateful for that, but you'd better not think you have any right to do what you want with the game, because it's about what we want and what we will tolerate, and our bars are set very low.
Absolutely vile. DoK/WP playing to concept is the price I ask, and I am not so much of a doormat that I will disregard all the time spent working on this project and allow that to be blocked by people who do not, in fact, work on the project, because muh nostalgia.
Really, I can't emphasise it enough. Vile. You benefit from free work. Why on earth do you think I'm going to have even the smallest of my actions constrained by traditionalism for traditionalism's sake? Get over it. I'll accept criticism for causing imbalance but I will not for one second accept being criticised simply for the act of having made a change. This project made it clear a while back that the aim is to make progress, not to allow you and yours to allow traditionalism and nostalgia to block everything you don't like.
You can save your responses as well, because I'm setting out how things are, and I'm sure as hell not interested in wasting any more of my breath against "muh nostalgia".
First of all, I think all of us players are grateful with all the efforts done by the staff to keep this server running. Because we enjoy playing this game. As it was pointed out a lot of times, we are not allowed to donate money to some-how help you guys, but I'm sure if we could, a lot of people would do it to support the project. With that being said, what we can effectively do to help is to actively report bugs when we find them and besides that, we can't do anything else besides play the game & try to be friendly and welcoming to the community in order to help it grow. Reminding us all the time how much effort is being done by the development team vs of the community seems to not be good to anyone as we all understand this, even if you believe some people don't.
Now comes the part where some confusion happens: When I first heard about Return of Reckoning, I was very happy since I did enjoy the game very much, but my first general impression I had, was that this project was intended to be what it says in the title, Return of Reckoning, as in Mythic Age of Reckoning which most of us in this community played.
Second big confusion comes when we're told that this is an Alpha server, and I'll quote from the
What you accept about this project before you start playing. thread:
Reading this, I understand that I expect an incomplete game, with bugs, and that is fine, but nowhere in this makes us read that the game might be changed and take other directions of what we believe is the purpose of this project, which is to be a Return of Reckoning.Azarael wrote:2. This project is in its alpha stage, and alpha means bugs.
Alpha is not an "excuse". Alpha means Alpha. It means the server is not feature complete. It means you accept that bugs can and will occur. It means that you treat all things as being in flux, and nothing as permanent. It means that you understand and accept the possibility that progress on the server may be reset.
Now there is a new added point which reads:
This is even furthering confusion, for example:Azarael wrote:4. The developers have the right to change anything they so choose, mechanically speaking, and to bear the consequences, in terms of player gain or loss, of bad decisions.
We are not Mythic. This isn't Age of Reckoning. We have the right to change anything related to the mechanics of the game. Anything.
Read that again. We have the right to change any mechanics, should we so wish. Will that always be a good idea? No. Will it always work out for the best? No. Will it sometimes work out for the best? Yes. Do we eventually hope that all our changes will be improvements from Mythic's state? Yes.
We understand the balancing of x or y class, we're glad things can be changed which were obviously broken in the live versions of the server. But having the WP/DoK changes in mind, they weren't with the balancing the class as main target in mind, they were brought mostly due to what the development team thought was a design mistake from the original game, and that the class should have a different role, and arguments were used such as lore and other several reasons. As Zumos explained, players never really bothered as much with the lore discrepancies, they just are happy and used to play the class for years and will take any such drastic change as negative.
This is what causes the most confusion because now can we really expect Return of Reckoning, or Not-Return of Reckoning?
How far are the changes in the design from the original game going to go? Out the top of my head if you followed the lore I guess Archmages should be as a strong damage dealer as any other sorcerers type in the game. Chaos shouldn't be allied with Greenskins because from the lore perspective, they simply can't. Can we expect live Reckoning version of Land of the Dead with all its items and item procs in the future? Or all of that will be re-designed? The bottom line is: How far are the changes going to go? You can't just change as you go along without a proper plan/direction that is agreed and shared with the player base in my opinion. In a new game you could do this without any problem, but here we players were expecting something like Return of Reckoning as the huge title says, but now not really?
Keep in mind, nowhere I'm saying you shouldn't or should do this or that, or that you should listen to the players before doing this or that, this is your project and you can do whatever you want, I'm not discussing this. But it wasn't told us beforehand at all that such things would occur, because then why would you use the title of a game if you're going to overhaul it?
If this was a complete new game from scratch we wouldn't mind at all, but for a lot of us the Mythic version was considered the final product, even with all its flaws, and that the majority of us enjoyed playing it, even with all its drawbacks - and with some small tweaks here and there would do the job regarding balancing, oRvR and even PvE to have an even better Reckoning.
My final thoughts is that this is lacking transparency and communication on what is the direction this project will take beforehand.
It should be stated that we (as players) will not have the same game as Mythic one (once this Alpha phase is out). That the intention is to take x, y, and z direction, and fundamentally change a, b & c. We are using Mythic's Return of Reckoning as a sort-of foundation for a new game.
Now a lot of players will feel like they've been cheated, where while we agreed with an Alpha phase with a lot of bugs, we would have the same game (or something very similar) that it was enjoyed from Mythic. But as things went along, sudden changes were done and all time and effort by players for that particular gameplay they wanted will not happen.
Basing your arguments on what Mythic intended to do and didn't do, or what developers intended at that time, or how effective or noneffective they were implementing stuff is all null. We must base how you envision this new game with what we had as a game, which was Age of Reckoning at its final stage.
This is the sort of thing we're no longer entertaining.
- wargrimnir
dur3al wrote: ↑Fri Dec 16, 2016 11:50 pmYes but that's debatable isn't it? What is best for you maybe is not best for me? Even as all the while you hold the power to go along what you think its best, if you're not clear with the direction you plan to take - you'll always have an unhealthy relationship with your player-base, and you also need them after all this is still a game isn't it?Natherul wrote:I can see where you are coming from with that, but it does not mean we should change our attitude on that matter. Also the vision of RoR is to make AoR the best it could have been with the potential the game had/has, to me when I joined that was pretty clear from day 1.
Being honest here, even though I don't generally care so much for the changes by themselves, when I started playing this I honestly did not know we would had such drastic changes in comparison with the live version, and changes that are what you guys think was a mistake done by the original developers of this game. I think everyone in a common sense scale can go along with some changes, but what is planned for the future? How about tovl stuff? City sieges and many other to-come features. Regarding balance, I've read from Azarael is that Chosens/Knights of the Blazing Sun are also into the pipeline for some big changes too, perhaps this should be more advised beforehand for the community to avoid such reactions and stress - and waste of energy because of it.
Same as above. Moderated at the same time.
- wargrimnir
That's something that a friend of mine was looking to setup for me if he were to come back to the staff.Bamboozeled wrote: ↑Wed Aug 01, 2018 3:25 am @Az does this mean you'll be coming into voice every so often to talk with guild leaders/representatives and answering questions about the direction of the game/changes and overall balance like you used to?
Outside of Event and Experimental Chars I have not yet seen someone modify renown or exp for their chars. All staff commands are logged and if a person of staff is to get himself some new dyes or a fancy appearance item these things have to be stated in the dedicated forum thread.Cheating yourself Items that increase your power is against the rules as far as I can tell. However, I cant say if these rules existed while you were still GM.adei wrote: ↑Wed Aug 01, 2018 9:17 am I get it, hence my first statement that it's just a PR move because of how unlikely anything is to change. Regarding the comment on creating characters and selling them off, that pretty much already happens just without the selling. People on the team have modified both level and renown plus full gear sets and tallies. Happens on most of their characters and that was happening at least 2 years ago and carried on all the way through to when I left and even when I came back. There is rarely a punishment for it. I'm not defending anybody here and I am guilty of it myself. But if this whole trust thing between the community and staff is to work then they may as well come out and be honest about all the shady stuff that goes on. Can't disagree with what you said.
I Have to spend 2 words against this, i alredy hated the fact that "some ppl " can bypass forum and go dev chats , i know listen to guilds is important but do thing behind the curtain with some only is basically trash the forum....Azarael wrote: ↑Wed Aug 01, 2018 7:08 amThat's something that a friend of mine was looking to setup for me if he were to come back to the staff.Bamboozeled wrote: ↑Wed Aug 01, 2018 3:25 am @Az does this mean you'll be coming into voice every so often to talk with guild leaders/representatives and answering questions about the direction of the game/changes and overall balance like you used to?
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